Rust
Player, world-object and utility tools for Rust.
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About
An internal overlay for Rust with player, NPC, animal and world-object visuals, radar, configurable aim options and utility HUD settings. The available controls include visual filters, weapon-handling options and saved profiles.
Supported setup
- Operating system
- Windows 10/11
- Processor
- Intel/AMD
- Tool type
- Internal Overlay
Game updates may affect compatibility. Check the current product status before purchase or use.
Features
Open a category to explore its controls.
Visuals40 options
- Enable Visuals
- Font Size
- Enable Players
- Player Boxes
- Player Names
- Player Distance
- Player Health Bar
- Player Aim Direction
- Player Direction Size
- Player Box Style (Corners / Full / 3D)
- Player Max Distance
- Player Skeleton
- Player Head Marker
- Player Held Weapon
- Player Snap Lines
- Visibility Check
- Ignore Team
- Show Sleepers
- Enable Human NPCs
- NPC Boxes
- NPC Labels
- NPC Distance
- NPC Health Bar
- NPC Head Marker
- NPC Aim Direction
- NPC Direction Size
- NPC Box Style (Corners / Full / 3D)
- NPC Max Distance
- Enable Animals
- Animal Boxes
- Animal Labels
- Animal Distance
- Animal Health Bar
- Animal Head Marker
- Animal Aim Direction
- Animal Direction Size
- Animal Box Style (Corners / Full / 3D)
- Animal Max Distance
- Land Animals
- Horses
Colors26 options
- Enemy Visible
- Enemy Blocked
- Team Visible
- Team Blocked
- Sleepers
- NPC Visible
- NPC Blocked
- Land Animals
- Horses
- Wildlife
- Berries
- Collectibles
- Ore Nodes
- Wood
- Barrels
- Crates
- Dropped Items
- Corpses
- Boxes & Storage
- Tool Cupboards
- Crafting Markers
- Events
- Vehicles
- Turrets & Traps
- Beds & Sleeping Bags
- Combat Entities
Radar11 options
- Enable Radar
- Shape (Circle / Square)
- Range
- Zoom
- Size
- Rotate With View
- Contact Labels
- Solid Background
- Players
- NPCs
- Animals
Aim19 options
- Enable Aim
- Response (Linear / Smooth / Dynamic)
- Target Marker
- Projectile Prediction
- FOV Circle
- Recoil Compensation
- Player Bone (Head / Neck / Chest / Spine / Pelvis / Nearest)
- Human NPC Bone (Head / Neck / Chest / Spine / Pelvis / Nearest)
- Animal Bone (Head / Neck / Chest / Spine / Pelvis / Nearest)
- Target Players
- Target Human NPCs
- Target Animals
- Target Combat Entities
- Visible Only
- Ignore Team
- Field of View
- Smoothing
- Max Distance
- Activation Key
Other tools35 options
- FOV Override
- Camera Field of View
- Hold Zoom
- Zoom FOV
- Zoom Key
- Hide Viewmodel
- Enable Weapon Handling
- Sway
- Spread
- Recoil
- Automatic Fire
- Enable Melee Assist
- Melee Reach
- Melee Radius
- Auto Hit Weak Spots
- Sprint While Attacking
- Always Sprint
- Auto Jump
- Time Override
- Hour
- Bright Night
- Night Brightness
- No Fog
- No Clouds
- Enable Utility HUD
- Speedometer
- Coordinates
- Weapon and Ammo
- Ballistics
- Camera Info
- Status Warnings
- Waypoint Marker
- Death Marker
- Waypoint Key
- Panic Key
HUD8 options
- Enable Crosshair
- Crosshair Length
- Center Gap
- Frame Counter
- Status Line
- Input Indicator
- Notifications
- Send Test Notification
Appearance6 options
- Accent Colour
- Gradient Colour 1
- Gradient Colour 2
- Interface Scale
- Panel Opacity
- Icon-only Navigation Rail
Profiles7 options
- Display Name
- Layout Preset (Standard / Compact / Large)
- Profile Slot (Custom 1–5)
- Save Current Settings
- Load Saved Settings
- Delete Saved Profile
- Restore Defaults